This tutorial is part of a two-part tutorial demonstrating how to create a post-apocalyptic photo manipulation. In Part 1, we showed you how to shoot and assemble the base panorama. In this Psd Premium tutorial, author Tony Aube will demonstrate how to turn the image we created in Part 1 into a snowy post-apocalyptic matte painting. This tutorial is available exclusively to Premium Members. If you are looking to take your design skills to the next level then Log in or Join Now to get started!
Professional and Detailed Instructions Inside
Premium members can Log in and Download! Otherwise, Join Now! Below are some sample images from this tutorial.




Final Image

Psd Premium Membership
You can join Psd Premium for as little as $9/month. Premium membership gives you access to the source files for all our tutorials as well as access to premium tutorials like this one. This also includes the rest of the sites in our network including Vectortuts+, Webdesigntuts+, Phototuts+, Nettuts, and more! Premium Members can Log In and download this tutorial. Otherwise you can Join Today!
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Today, we are featuring the work of Serge Birault. Birault is a French digital painter with a stunning portfolio. Most of Birault’s work features the same theme; sexy, naughty, wicked, and often armed women. Please take a moment to review some of Birault’s amazing work and enjoy!
Fuchsia
This piece was a gift for Maria Gibson and features a model riding a reflective pig while holding a whip with an apple attached to it.
Alien Tako Sashimi
Maria Gibson makes another appearance in Birault’s work but this time she’s dressed as a "Space Chick," sitting on a shiny squid.
Military Bambi
This piece features Bambi, a characher that Birault did for 2D Artist Magazine. In this piece Bambi is sitting on a tank, dressed as a sexy tank commander.
Poker Pin Up 1
This piece was done for a poker website. Lots of details were added to the money.
RTFM
This image was created from a refrence photo of Irina Sheik. You can see a tutorial of the steps here.
Steampunk Wonder Woman
This image is a Steampunk version of Birault’s favorite super hero.
Subabysse II
This painting was done for a cover for Subabysse II, an RPG game.
Vamp Nadine
This image is a caricature of Vamp Nadine, a model from the Netherlands.
Amanda Seyfried Caricature
This image was Birault’s contribution to the Caricaturama Showdown 3000.
Comic Book Character Design
This piece was a concept for a comic book character that Birault worked on.
Daisy
This piece was an RPG character concept inspired by Norman Rockwell’s style and tones.
Gong Li and Tentacle
This is a caricature of the beautiful Gong Li.
ImagineFX Cover
This image was the cover of the zombie issue of Imagine FX Magazine.
Malyficarum
This piece was done for a pin up exhibition in Paris and Montreal.
Old Style
This piece was inspired by the work of Rembrandt.
Pamela Bouguereau
This piece was inspired by the work of Eric Tranchefeux on Rembrandt.
Perla
Poker Pin Up 2
This piece was done for a poker website.
Rosie Lugosi
This caricature portrait was commissioned by Rosie Lugosi.
Psychobilly Girl From Hell
Saori and Tentacle
This piece was a gift to Andrew Hickinbottom. You can see how the piece came together here.
Space Bambi
Here is another rendering of Bambi riding a space rocket.
Warlock Kitsch Fan Art
This piece is fan art of the 80′s german metal band Warlock and their singer, Doro Pesch.
The Girl, the Chainsaw…
A girl and a chainsaw.
Whitechapel
This piece was inspired by the work of Thomas Lawrence’s paintings in the National Portrait gallery.
Opus Magazine Cover
This was done for a cover of the Swedish Magazine, Opus.
Chocolate
This tutorial is part of a two-part tutorial demonstrating how to create a post-apocalyptic photo manipulation. In Part 1, we showed you how to shoot and assemble the base panorama. In this Psd Premium tutorial, author Tony Aube will demonstrate how to turn the image we created in Part 1 into a snowy post-apocalyptic matte painting. This tutorial is available exclusively to Premium Members. If you are looking to take your design skills to the next level then Log in or Join Now to get started!
Professional and Detailed Instructions Inside
Premium members can Log in and Download! Otherwise, Join Now! Below are some sample images from this tutorial.
Final Image
Psd Premium Membership
You can join Psd Premium for as little as $9/month. Premium membership gives you access to the source files for all our tutorials as well as access to premium tutorials like this one. This also includes the rest of the sites in our network including Vectortuts+, Webdesigntuts+, Phototuts+, Nettuts, and more! Premium Members can Log In and download this tutorial. Otherwise you can Join Today!
Photoshop is an excellent tool for manipulating photographs but it can also be used as a means to create stunning digital art. This tutorial is part of a 25-part video tutorial series demonstrating everything you will need to know to start producing digital art in Photoshop. Digital Art for Beginners, by Adobe Certified Expert and Instructor, Martin Perhiniak will begin by teaching you how to draw in Photoshop. At the conclusion of this series you will know all you need to produce your own concept art and matte paintings in Photoshop.
Today’s tutorial Part 4: Composition and How to Set Up Your Photoshop Documents will showcase some excellent examples of well-composed digital art and will explain how you can set up your artwork to make it even more interesting. Let’s get started!
Citations
The following designs were showcased in this video.
Today, we will be featuring the work of Emeric Trahand also known as Takeshi. Trahand is a New York based art director and artist from Saint Etienne, France. Emeric’s illustrative work is renowned for its surreal feel, the quality of its photomontages as well as light treatments and colourful compositions. Let’s take a look!
Afternoon at the Park
This piece was a pitch for an album cover for U.S. rapper Asher Roth.
G-Shock
This was a collaboration between with G-Shock for Graffiti Art Magazine.
Cream
This was a personal piece for Typcut Collective.
Decembre
Decembre was an experimental piece featuring umbrellas and flowers.
Mixtape Artwork
Cover for U.S. rapper Donnis in collaboration with Onitsuka Tiger.
Onitsuka Tiger
Print campaign for the release of the Limber Up Moscow Sneaker.
Nike
Pitch work for a Nike print campaign.
The Cats
This was a personal piece and an experiment with photomontage.
Staple
Interpretation of the "staple pigeon." Fashion Design for Jeff Staple and Staple Design.
Red Bull Music Academy
A giant backdrop for the 2011 Red Bull Music Academy Festival in Barcelona, Spain.
The Bouquet
This was a collaborative piece Justin Maller for Depthcore.
In this tutorial we will demonstrate how to create a medieval landscape using digital painting and photo manipulation techniques. We will begin by sketching out a rough idea of how we want our image to look. Then, we will then add various stock images and build upon them until we produce the scene below. Let’s get started!
Tutorial Assets
The following assets were used during the production of this tutorial.
Before You Begin
This piece has been done with the help of a graphic tablet, to be precise a Wacom Bamboo Fun. If you’re painting with a mouse, the technique is always the same. Only thing that changes is the time you’ll spend on it. In order to get a good effect, remember to vary often opacity and flow jitter.
Step 1 – Sketch on paper
Like many of my pieces, this has been drawn away from my computer with a blue pen and a piece of paper. When I made this, before starting drawing, I already had a precise idea of what I wanted. The cave here works like a frame and everything in it it’s the actual piece. I wanted to focus the viewer into only a few elements and I wanted it to have a strong impact, which is why I choose as central element the sun.
Step 2 – In Photoshop
First thing I did after scanning the piece and importing it into Photoshop was to create that frame. To do it, you can use different Photoshop tools. You can use the Brush Tool (B), the Lasso Tool (L), the Pen Tool (P), and probably a couple more. It doesn’t matter which one you’re going to use, just try to create an interesting shape and try to make it precise, without having soft edges (in this case, Pen Tool is the most accurate, but it’s also an hard tool to manage, if you’re not confident with it, my advice is to spend time trying to understand how it works, it is really an amazing tool once you get how it works. Hundreds of tutorial has been written about how to master it. Learn the shortcuts, they’ll save you a lot of time. It might be a pain at first, but when you’ll know how to use it at his best, you’ll be grateful to have learned something so useful).
Step 3 – Choosing a color palette
A thing that I think is very important is choosing a color palette before you start looking for stocks. This way you can get already an idea of what is that you’re going to look for. It’s a way to know which kind of photo do you need (in this case, which kind of sky) and you can directly look for that. In this case I limited myself into painting with a soft brush a very simple sunset. In this step I also created, on a different layer, the ground of the cave using the Lasso Tool, which is the best tool when painting to create the sharp shapes of the rocks.
Step 4 – Hills
Ok, Hills! Very simple to make: I divided them into layers. First layer is for the furthest ones, made them just using the hard round brush and a desaturated green.
On the second layer, which is going to be on top of the first layer, we will paint a closer hill using again the same brush, this time with a more orangish green.
Here I’ve added the first castle. It’s a simple photo rendered using the Pen Tool.
In order to blend the castle, I created a new layer and a clipping mask with a brown/orange layer set on lighten. This way the darkest colors of the castle will become like the colors in the clipped layer. In this step I also texturized the hills using brush number 5 of the brush set. Grass has many colors and based on the lights and shadows these colors become even more, so for giving it a nice effect try to use more than a couple of them. As you can see, other than the green, I used different tones of brown, orange and yellow.
Just like in the initial sketch, I made these weird castle walls. I did them using the hard round brush (number 1) and the palette knife brush (number 2). This one took me a while before figuring out how to do it, but once you get it it’s pretty easy to make. To make those straight lines, just press the ALT key while making your brush stroke.
Step 5 – Castle
Now we get into a slightly harder step. First I painted the big cliff using brushes number 1, 3 and 5. Use 1 and 2 to create the shapes and number 5 to texturize it. At this point I wasn’t satisfied of it at all, so in the next steps you’ll see that I almost completely modified it (but using the same technique I explained in this step).
For the Castle I used a great photo downloaded from deviantART and made by =prolific-stock, you can find it in the tutorial assets.
Using the Pen Tool (P) (but here as well you can use different tools, such as the Eraser Tool (E) and the Polygonal Lasso Tool (L)) I rendered the image, erasing the sky and the foreground of the photo.
Using the Perspective Controls (Edit > Transform > Perspective) I gave to the stock a more suitable perspective that can match the rest of the elements in the piece.
Here I painted another part of the cliff in order to blend more in the castle.
As said before, I wasn’t satisfied about this cliff, so I darkened it and using brush number 1, 3, 4 and 5 I added more details.
In this step I just added some orange on the border of the castle using a clipping mask and I painted on the left some dark lines with brush number 3 for blending more the castle.
Step 6 – Sky
Searching on sxc.hu I found this very nice picture of a sunset. As you can see there is some tree foliage and the photo does not completely fill the piece. A quick and easy solution is to use the brush tool and a soft round brush (it’s a great brush for this kind of skies) and using the Eye Dropper Tool (I) to select the same colors of the sky. You can download a cloud brush as well and use that one instead, it’s not important. As always, what matters is the result. Also, if you’re using a more complex sky stock, try use the Clone Tool (S), with some practice you can get great results.
Step 7 – Cave
This is the step that is going to take you most of the time because you need to understand how to create volume in the cave, but once you do understand it, and you understand the technique used, you’ll do it in a few minutes.
Before painting on it, I downloaded a rock texture from CGTextures, I imported it into Photoshop, darkened it and clipped into the cave layer. Try to be as ordered as possible with layers, create groups and rename your layers, this way you can easily move through your PSD, create clipping masks and avoid any sort of annoying problems.
Using brushes number 3, 4 and 6 (mostly 6) and a light gray I painted on the borders of the cave the highlights of the rocks.
Take your time while painting. Trying to get a good effect may take you a while. Spend time trying to alternate those brushes, also use the eraser tool with number 6, this way you can get better texturing.
Step 8 – Cave’s Ground
Let’s go back at step number 3, when we created that layer for the ground. I created a clipping mask and I filled the layer with some ground. Using the Lasso Tool (L) I created the shapes of the puddles and I filled them using a lighter brown. Using a big hard round brush I painted the reflections of the ground into the water.
From CGTextures I downloaded another rock texture and using the perspective controls I manipulated the image in order to get the same perspective of our painted ground. I clipped this layer into the ground layer and set it to Overlay.
Using brush number 5 I painted some highlights and shadows on the ground in order to make it look more realistic.
Step 8 – Stalactites
Our piece is completed, but as I always do, I like to add small particulars to the piece that can make it more interesting. This time I choose to paint some stalactites. I did it using the exact same technique of the cave, so New Layer > paint stalactites shapes > New Layer > Clipping Mask > dark gray and rock brushes (3-4-5-6).
To add some more tiny particulars, I painted a couple of water drops falling from the stalactites using the hard round brush (number 1).
Final Image
Recently, we had the opportunity to chat with digital artist Benjamin Low who had some really interesting things to say about his experience working at a design agency and how he became a digital artist. Please take a moment to review this excellent interview.
Q Welcome to Psdtuts+, please introduce yourself. Could you tell us where you’re from and how you got started in the field?
Hello, My name is Benjamin Low, and I am a digital artist & art director from Singapore. I have been in the Design field since 2003 but it is only in recent years that I became interested in making digital arts. In the beginning, I was very inspired by Joshua Davis for his courage in experimenting and later my girlfriend, who is an animator, introduced me to the world of matt paintings, cg arts, digital imaging and design forums. And that was my turning point.
Reel It In
Q Are you a self-taught designer or have you been to a design school?
I come from a design school where I did one year of basic fine arts. Thereafter, I majored in multimedia arts. I still remember back in school where I first learned how to use Photoshop 3. It was definitely not as powerful as cs5 now but useful tools like clone stamp, dodge and burn tool were already available and taught. Along the way, the other skills I acquired were all self taught.
Spring
Q You stated that you are currently working at a design agency, please tell us what this experience is like for those who are not familiar with what an agency does.
I have worked for a few agencies and different agencies run differently. It is the culture and the management that makes the difference. Some are commercially driven while others may be driven to produce works of merit. However, each project, regardless of the agency, provides different challenges and excitement. If you want to work in an agency you must be fast and be able to multiple task because there are usually several projects running concurrently. More often than not, your ideals or vision may have to be leveled by many factors, including clients’ expectations. But overall, it has been immensely satisfying to be able to produce a lot more of conceptual work that were aligned with my visions that are valued by my clients.
Constant Startle
Q You have a lot of variety in the kind of art you can create, from making Slashthree exhibitions to web layouts and advertisements. How do you find time to expand on all these different avenues for design?
In my free hours I often find myself experimenting with different techniques. This resulted in part and eventually I got involved in the Slashthree exhibition. The rest of web layouts, ads and prints are a accumulation of my years of working experiences and self-experimentation. I had been inspired as I worked, from seniors and by the resources available in the world wide web. Psdtut+ has taught me a handful of techniques but most importantly, I believe it is my passion and conviction that kept me wanting to do more.
The Seahorse
Q “The Carnival” is a video you created that has some amazing 2d visuals, could you explain the concept behind this and talk about how you created some of these images?
The video was created as a demonstration content for a client selling 3D auto stereographic technology. At that point, time was not on our side, so my team and I took a daring step in producing 2.5d content. The key was to have images stack in depth in a 3d environment. The result turned out well as it provided another avenue of advertisement for client through TV channels, which also supported 2d contents.
As for the concept I wanted to experiment with symmetry. If you look closely, the elements form a face-like collage. All in all, I wanted the video to be colorful, vibrant, fun and full of life. The visuals were done in Photoshop, animated in flash and aftereffect. Thereafter, the 3d team had rigged them up, and the resulting stereoscopic effect is spectacular. I am pleased with the overall effect.
The Carnival
Q To date what would you say is your favorite illustration that you have created, and why?
My favorite piece would be “Reach For The Sky” it is a piece created for the art pack “Le Cirque des Couleurs” at Slashthree. I like it because it represents my new approach in concocting a story and detailing the artwork based on my imagined story. The process of creation was itself fun and refreshing.
Reach For The Sky
Q What are your goals for the future? What do you hope to achieve design wise in the next 5 years?
My future goal is to settle down with my girlfriend and start a family. I hope to be recognized as someone who had dared to be different in my experimentation with my own techniques. Eventually, I would like to hold a live exhibition.
Samuri
Q Thanks again for providing Psdtuts+ with this opportunity to interview you. Any final thoughts for our readers?
Thank you for giving me the opportunity to share. My advice is to fear not, whatever you feel are the merits of your work. Keep learning and practicing. One day you will be there. Your surroundings and fellow artists are your best references and sources of inspiration. Train your eyes for detailing. There are also a lot of helpful resources out there where you can learn from and one of them is Psdtuts+. I would like to thank all artists who had given me so much inspiration along this wonderful journey.
Gaia
Where to find Benjamin Low on the Web
Strike!
A big thank you to everyone who took part in our recent photo retouching competition. We’ve had some fantastic entries, and have collected them all for you to take a look at today! We’ll also be announcing the lucky winners, so read the full announcement over at Phototuts+ to find out more…
We recently published a (now) 29-part session demonstrating the basics of Photoshop. Today, we would like you to test your knowledge of this session with a quiz. Please take a moment to complete this short 8-question quiz and see how well you were paying attention.
Photoshop is a great tool for creating realistic photo manipulations or compositions but it can also be used to create scenes completely from scratch. These types of exercises can be helpful to learn how to create textures and then apply them to your artwork. In this Psd Premium tutorial, author Stephen Petrany will demonstrate how to create realistic-looking wood and water textures, adding some nice nails to create a nearly true-to-life lakeside scene. This tutorial is available exclusively to Premium Members. If you are looking to take your design skills to the next level then Log in or Join Now to get started!
Professional and Detailed Instructions Inside
Premium members can Log in and Download! Otherwise, Join Now! Below are some sample images from this tutorial.
Final Image
Psd Premium Membership
You can join Psd Premium for as little as $9/month. Premium membership gives you access to the source files for all our tutorials as well as access to premium tutorials like this one. This also includes the rest of the sites in our network including Vectortuts+, Webdesigntuts+, Phototuts+, Nettuts, and more! Premium Members can Log In and download this tutorial. Otherwise you can Join Today!
Photoshop is an excellent tool for manipulating photographs but it can also be used as a means to create stunning digital art. This tutorial is part of a 25-part video tutorial series demonstrating everything you will need to know to start producing digital art in Photoshop. Digital Art for Beginners, by Adobe Certified Expert and Instructor, Martin Perhiniak will begin by teaching you how to draw in Photoshop. At the conclusion of this series you will know all you need to produce your own concept art and matte paintings in Photoshop.
Today’s tutorial Part 3: Creating Custom Brushes will explore the true potential of the Brush Panel. We will demonstrate how to draw our own brush tip shapes and save them as custom brushes. We will also learn how to use tool presets to store and quickly select specific options for Photoshop tools, like the brush. Let’s get started!